I had so much fun bouncing poor Chester around the test level today that I decided to share it with you all. It ain't much but still kinda cool.
I finally finished my first rigged biped. It took me all day but it was worth it :)
I also hooked up a physics Explosion Force procedure to generate...well...explosions when you click on any part on a floor tile. A bit of a time waster but still learned a few interesting quirks. Anyway here are the pics:
This is all part of a bigger module really. We are currently writing scripts to handle projectile hits for various physicalized objects.
I hope that by Monday we will have a working version of a projectile emitter together with a rigid version of the dummy that will get ragdollized when a projectile hits it.
I know it's all a bit sudden, but as soon as I get a bit of free time on my hands I promise to explain everything.
Stay tunned for more.
Mutant in Charge
PS: Just in case you are wondering who the hell Chester is, it's the blue ragdoll dummy assuming various kamasutra posses in the pics.
Oh, and the other dummy is Rigid Bridget the Frigid, Chester's girlfriend, she is a bit shy so no posing from her today.