28 February 2010

Got Textures?

We do now! :)

Okey not ALL the textures are there, but it's a start. Ain decided it was time to bring life and color into our vault. Personally I'm stunned. This is considering that the guy's got the flu, fell in love with a girl of his dreams, and to top it all off his neighbor's bloody dog hasn't stopped barking since last Thursday.

I'm stunned that he hasn't killed anyone yet :) .

To be honest these past few weeks were a bit weird but we did manage to make some decent progress on the game. So, we finally got animations and skinned models in. Here are a few shots for your viewing pleasure:


Models got a long way to go but are still fun to watch. Especially the chatty couple.


We also got a working weapon prototype that shoots projectiles at incredible speeds and ejects brass casings in a realistic, physically aesthetic and randomized fashion. I feel it is also important to mention that said casings bounce of the floor panels and whatnot. Physics is fun!



*** IMPORTANT : Featured Vault Suit texture is WIP!!! ***
(this was the best I could come up with at this point, a last ditch effort to save face :) )


We also got a whole bunch of sound libraries from the good folks over at www.shockwave-sound.com. Awesome stuff they got there. For now we loaded up on computer and machinery sounds, gunfire and foley, and various household sounds like fans, steam, shit falling down etc. etc. etc.

But wait there is more! We also got ourselves awesome mocaps (motion capture data files...I think that's what they call them :)) from these guys over here http://www.axyz-design.com. Again great stuff and not that expensive. So, our would be Vault Dwellers now feel very animated. Well everyone except for that bored looking dude sitting at the table.

To sum up: game development is fun!


Well that's all for today. I'll try to post some more stuff soon guys, hopefully somewhere around 15th March or something.

 We will see you all again in a few weeks.
The Muties

05 February 2010

...and then there was Boom!

Hey Guys,

I had so much fun bouncing poor Chester around the test level today that I decided to share it with you all. It ain't much but still kinda cool.

I finally finished my first rigged biped. It took me all day but it was worth it :)
I also hooked up a physics Explosion Force procedure to generate...well...explosions when you click on any part on a floor tile. A bit of a time waster but still learned a few interesting quirks. Anyway here are the pics:




This is all part of a bigger module really. We are currently writing scripts to handle projectile hits for various physicalized objects.
I hope that by Monday we will have a working version of a projectile emitter together with a rigid version of the dummy that will get ragdollized when a projectile hits it.

I know it's all a bit sudden, but as soon as I get a bit of free time on my hands I promise to explain everything.

Stay tunned for more.
Mutant in Charge



PS: Just in case you are wondering who the hell Chester is, it's the blue ragdoll dummy assuming various kamasutra posses in the pics.

Oh, and the other dummy is Rigid Bridget the Frigid, Chester's girlfriend, she is a bit shy so no posing from her today.